Scientific Journal & Online Papers

Grüter, B. (2008). Studying mobile gaming experiences. Workshop: Evaluating Player Experiences in Location Aware Games, HCI 2008, Culture, Creativity, Interaction – September 1-5, 2008, Liverpool John Moores University, UK (accepted paper, not published)

Wolff, S. & B. Grüter (2008). Context, emergent game play and the mobile gamer as producer. Informatik 2008, 38. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 8. – 13. September in München GI-Edition – Lecture Notes in Informatics  Vol -133 Bd.1, S. 495-500

Grüter, B. & M. Oks (2007). Situated Play and Mobile Gaming. In Baba, Akira (Ed.) Situated Play. Proceedings of the DiGRA 2007, Third International Conference of the Digital Games Research Association, , September 24th – 28th, 2007, The University of Tokyo, Tokyo, Japan, pp 103-112

Grüter, B. & M. Oks (2007). On the Physical Dimension of Social Interaction in Mobile Games. In Magerkurth, C., Åkesson, K.-P., Bernhaupt, R., Björk, S., Lindt, I., Ljungstrand, P., Waern, A. (Eds.) PerGames 2007. Proceedings of the 4th International Symposium on Pervasive Gaming Applications, June 11th to 12th, 2007, In Proceedings of the 4th International Symposium on Pervasive Gaming Applications, 11. – 12. June 2007, Salzburg, Austria.

Grüter, B., Gröning, S., Milszus, W., Oks, M. & O. Schneider (2006). Mobile Gaming Experience – Working on an Empirical Prototype. Workshop User Experience – Towards a unified view . NordiCHI 200&: The Fourth Conference on Human-Computer Interaction. October 14-18th, 2006, Oslo, Norway. Workshop Proceedings

Grüter, B. (2006). Mobile Gaming Experience – Theory and Method of Experience Design. Positions paper presented at the International Conference for Human-Computer Interaction CHI 2006 Interact. Inform. Inspire. Workshop Theory and Method of Experience Design.  in Montreal Canada from April 22-27, 2006

Grüter, B. & A. Mielke (2005) Mobile Gaming – Experience Design. Paper presented at The 3rd international conference on pervasive computing – Workshop: user experience design for pervasive computing, Munich, May 11th 2005, http://www.fluidum.org/events/experience05/

Eirund, H., Grüter, B. M. & A. Mielke (2004). Der Spieler macht das Spiel – Mechanismen der Autorenrolle in mobilen Spielen. Informatik 2004 – Informatik verbindet, Band 1. Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 20-24. September – 2. Oktober 2004 in Ulm. Bonn: Köllen Verlag, S.184-188

Grüter, B. M. & A. Mielke (2004). On the development of a mobile play mechanics. In Moore, J. Rutter (Eds.). Mobile Entertainment. User-Centred Perspectives. Proceedings of the Conference “mgain – Mobile Entertainment: User Centred Perspectives” Manchester March, 24th – 27th 2004, Manchester: Center for Research on Innovation and Competition, pp. 133-148

Grüter, B. M., Loviscach, J., Risse, Th., Vatterrott, H.-R. & U. Wilkens (2004). teleVISE: Online Process-Oriented Mathematics Learning for Engineering Courses. In Win Aung, R. Altkirch, T. Cermak. R. W. King, L. M. Sanchez (Eds.) International Network of Engineering Education and Research. Special Volume. Innovations 2004: World Innovations in Engineering Education and Research. pp. 449-460. New York: Begell House Publishing