Research Reports & other Papers

Hajinejad,  N., Grüter, B., Bogutzky, S., & H.-R. Vatterrott (2013) GangKlang: designing walking experiences. Presented at the AM ’13: Proceedings of the 8th Audio Mostly Conference: A Conference on Interaction with Sound. Sep 18, 2013 – Sep 20, 2013 in PiteÃ¥, Sweden. In Press.

Herrlich, M., Grüter, B., Grimm, P., Konert, J.: Workshop Entertainment Computing. Mensch & Computer Workshopband 2013: 245-247

Jordan, K. O., Sheptykin, I., & Grüter, B. (2013). Identification of structural landmarks in a park using movement data collected in a location­based game. In Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place ­ COMP ’13 (pp. 1–8). New York, New York, USA: ACM Press. doi:10.1145/2534848.2534853

Grüter, B. Worpenberg, A., Sheptykin, Y., Lochwitz, A. & H.-R. Vatterrott (2013) Das Mobile Game Lab der Hochschule Bremen – ein Netzwerk für Spieler, Forscher und Entwickler. Rundbrief 110 Film und Medienbüro Niedersachsen.

Worpenberg, A., Grüter, B. (2013). Navigation Experiences – A Case Study of Riders Accessing an Orientation Game via Smartphone. In: Human-Computer Interaction. Applications and Services, Kurosu, M. (Ed.), Lecture Notes in Computer Sciences Volume 8005. p 323-332. Springer Berlin Heidelberg. 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. http://dx.doi.org/10.1007/978-3-642-39262-7_37.

Hajinejad, N., Bogutzky, S. & Grüter, B., (2012). Gait Biometrics in Interaction Design: A Work in Progress Report. In: Reiterer, H. & Deussen, O. (Hrsg.), Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?. München: Oldenbourg Verlag. S. 141-146. http://dl.mensch-und-computer.de/handle/123456789/2952

Grüter, B. (2011). Interaktion in Mobilen Spielwelten. In Schelhowe, H. et al. (Hrsg.) Der be-greifbare Raum des Digitalen Mediums. Transcript Verlag Bielefeld, S. 323-346

Grüter, B. (2011). What a difference a play makes. – On players, machines, and emotions. In Brinken, J. v., Konietzny, H. & M. Meadows (Eds.) Emotional Gaming. Reihe Intervisionen Band 10, Epodium Verlag München

Hajinejad, N., Sheptykin, I., Grüter, B., Worpenberg, A., Lochwitz, A., Oswald, D. & H.-R. Vatterrott (2011). Casual mobile game play – On integrated practices of mobile game research, design and play. Think, Design, Play. Proceedings of the DiGRA 2011, Fifth International Conference of the Digital Games Research Association, , September 14th – 17th, 2011, Utrecht School of the Arts, Utrecht, Netherlands

Grüter, B., McCall, R., Braun, A.-K. & L. Baillie (2010). Editorial of the Special Issue of Personal and Ubiquitous Computing on Methodological issues in studying player experiences of location aware games. (upcoming)