Publications 2000-2010

Wolff, S. & B. Grüter (2008). Context, emergent game play and the mobile gamer as producer. Informatik 2008, 38. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 8. – 13. September in München GI-Edition – Lecture Notes in Informatics  Vol -133 Bd.1, S. 495-500

Grüter, B. & M. Oks (2007). Situated Play and Mobile Gaming. In Baba, Akira (Ed.) Situated Play. Proceedings of the DiGRA 2007, Third International Conference of the Digital Games Research Association, , September 24th – 28th, 2007, The University of Tokyo, Tokyo, Japan, pp 103-112

Grüter, B. & M. Oks (2007). On the Physical Dimension of Social Interaction in Mobile Games. In Magerkurth, C., Åkesson, K.-P., Bernhaupt, R., Björk, S., Lindt, I., Ljungstrand, P., Waern, A. (Eds.) PerGames 2007. Proceedings of the 4th International Symposium on Pervasive Gaming Applications, June 11th to 12th, 2007, In Proceedings of the 4th International Symposium on Pervasive Gaming Applications, 11. – 12. June 2007, Salzburg, Austria.

Grüter, B. (2007). Mobile Gaming and the challenge of complex technology. In Brodersen, C. Bødker, S. & C. N. Klokmose (Eds.). Multiple and Ubiquitous Interaction – book of abstracts. DAIMI PB-581, University of Aarhus, pp. 29-32

Grüter, B., Gröning, S., Milszus, W., Oks, M. & O. Schneider (2006). Mobile Gaming Experience – Working on an Empirical Prototype. Workshop User Experience – Towards a unified view . NordiCHI 200&: The Fourth Conference on Human-Computer Interaction. October 14-18th, 2006, Oslo, Norway. Workshop Proceedings

Grüter, B. (2006). Mobile Gaming Experience – Theory and Method of Experience Design. Positions paper presented at the International Conference for Human-Computer Interaction CHI 2006 Interact. Inform. Inspire. Workshop Theory and Method of Experience Design.  in Montreal Canada from April 22-27, 2006

Grüter, B. (2006). Spielen – Gestalten -. Spiele gestalten. Vortrag auf dem Symposium Gestaltung des internationalen hochschulübergreifenden Studienprogramms Digitale Medien veranstaltet von der Hochschule für Künste, 17. Februar 2006

Grüter, B. (2005) Experience – defining, understanding, designing. Positionpaper International Conference Digital Experience, Design, Aesthetics, Practice, DAC 2005). Workshop: The Theory and Practice of Experience Design, Copenhagen, November 30th 2005

Grüter, B. & A. Mielke (2005) Mobile Gaming – Experience Design. Paper presented at The 3rd international conference on pervasive computing – Workshop: user experience design for pervasive computing, Munich, May 11th 2005, http://www.fluidum.org/events/experience05/

Grüter, B. (2005) Experience – defining, understanding, designing. Presentation at The International Conference Digital Experience, Design, Aesthetics, Practice, DAC 2005). Workshop: The Theory and Practice of Experience Design, Copenhagen, November 30th 2005