Publications 2000-2010

Grüter, B. (2013) Activity Theory & Mobile Interaction. Symposium, Graduiertenkolleg Advances in Digital Media,  Uni Bremen, 10. April 2013

Grüter, B. (2013) Activity Theory & Mobile Interaction. Venew Conference: Digital Media in Urban Space March18th – 19th, 2013, Bremen

Grüter, B.(2013)  On Flow while Walking. Workshop On Psychophysiology of FLOW Meeting, March 4th, 2013 Hochschule Bremen.

Grüter, B., Mügge, H., Oppermann, L. & M. Billinghurst (2012) Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real Proc.11th International Conference on Entertainment Computing (ICEC 2012) Sept. 26-29, 2012 Bremen, Germany. Lecture Notes in Computer Science Volume 7522, 2012, pp 549-552

Hajinejad, N., Bogutzky, S. & Grüter, B., (2012). Gait Biometrics in Interaction Design: A Work in Progress Report. In: Reiterer, H. & Deussen, O. (Hrsg.), Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?. München: Oldenbourg Verlag. S. 141-146. http://dl.mensch-und-computer.de/handle/123456789/2952

Grüter. B. (2012). Mobile Game Lab: Playing, Developing, Researching Mobile Games. Vortrag Symposium fab*education Bremen, 
Uni Bremen, 15. bis 17. Juni 2012, 
Barbara Grüter, Hochschule Bremen. http://www.fabeducation.net/de/medien/vortraege-sonntag.html

Grüter, B. (2011). Interaktion in Mobilen Spielwelten. In Schelhowe, H. et al. (Hrsg.) Der be-greifbare Raum des Digitalen Mediums. Transcript Verlag Bielefeld, S. 323-346

Grüter, B. (2011). What a difference a play makes. – On players, machines, and emotions. In Brinken, J. v., Konietzny, H. & M. Meadows (Eds.) Emotional Gaming. Reihe Intervisionen Band 10, Epodium Verlag München

Hajinejad, N., Sheptykin, I., Grüter, B., Worpenberg, A., Lochwitz, A., Oswald, D. & H.-R. Vatterrott (2011). Casual mobile game play – On integrated practices of mobile game research, design and play. Think, Design, Play. Proceedings of the DiGRA 2011, Fifth International Conference of the Digital Games Research Association, , September 14th – 17th, 2011, Utrecht School of the Arts, Utrecht, Netherlands

Grüter, B., Oks, M. & A. Lochwitz (2010). System and context – on a discernable source of emergent game play and the process-oriented method ICEC 2010: 9th International Conference on Entertainment Computing in COEX Seoul Korea, Sep 8-11, 2010 [PDF, 381kb]