Grüter, B. (2008). Serious about mobile gaming. In Lucke, U., Kindsmöller, M. C., Ficher S. Herczeg, M., & S. Seehusen (Hrsg.): Workshop Proceedings DeLFI 2008 : Die 6. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 7.-10. September 2008, Lübeck. Berlin : Logos Verlag, 2008, S. 344-348 [PDF, 95kb]
Grüter, B., Hambach, S. & A. Martens (2008). Vorwort zur Arbeitsgruppe Game-based Learning. In Lucke, U., Kindsmöller, M. C., Ficher S. Herczeg, M., & S. Seehusen (Hrsg.): Workshop Proceedings DeLFI 2008 : Die 6. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 7.-10. September 2008, Lübeck. Berlin : Logos Verlag. S. 335-338
Grüter, B. (2008). Anmerkungen zum Problem der Abstraktion. In Lucke, U., Kindsmöller, M. C., Fischer S. Herczeg, M., & S. Seehusen (Hrsg.): Workshop Proceedings Jahreskonferenz Mensch & Computer Gesellschaft für Informatik (GI), 7.-10. September 2008, Lübeck. Berlin : Logos Verlag, 2008, S. 26-27
Grüter, B. (2008). Studying mobile gaming experiences. Workshop: Evaluating Player Experiences in Location Aware Games, HCI 2008, Culture, Creativity, Interaction – September 1-5, 2008, Liverpool John Moores University, UK (accepted paper, not published)
Wolff, S. & B. Grüter (2008). Context, emergent game play and the mobile gamer as producer. Informatik 2008, 38. Jahrestagung der Gesellschaft für Informatik e.V. (GI) 8. – 13. September in München GI-Edition – Lecture Notes in Informatics Vol -133 Bd.1, S. 495-500
Grüter, B. & M. Oks (2007). Situated Play and Mobile Gaming. In Baba, Akira (Ed.) Situated Play. Proceedings of the DiGRA 2007, Third International Conference of the Digital Games Research Association, , September 24th – 28th, 2007, The University of Tokyo, Tokyo, Japan, pp 103-112
Grüter, B. & M. Oks (2007). On the Physical Dimension of Social Interaction in Mobile Games. In Magerkurth, C., Åkesson, K.-P., Bernhaupt, R., Björk, S., Lindt, I., Ljungstrand, P., Waern, A. (Eds.) PerGames 2007. Proceedings of the 4th International Symposium on Pervasive Gaming Applications, June 11th to 12th, 2007, In Proceedings of the 4th International Symposium on Pervasive Gaming Applications, 11. – 12. June 2007, Salzburg, Austria.
Grüter, B. (2007). Mobile Gaming and the challenge of complex technology. In Brodersen, C. Bødker, S. & C. N. Klokmose (Eds.). Multiple and Ubiquitous Interaction – book of abstracts. DAIMI PB-581, University of Aarhus, pp. 29-32
Grüter, B., Gröning, S., Milszus, W., Oks, M. & O. Schneider (2006). Mobile Gaming Experience – Working on an Empirical Prototype. Workshop User Experience – Towards a unified view . NordiCHI 200&: The Fourth Conference on Human-Computer Interaction. October 14-18th, 2006, Oslo, Norway. Workshop Proceedings
Grüter, B. (2006). Mobile Gaming Experience – Theory and Method of Experience Design. Positions paper presented at the International Conference for Human-Computer Interaction CHI 2006 Interact. Inform. Inspire. Workshop Theory and Method of Experience Design. in Montreal Canada from April 22-27, 2006