Grüter, B. (2012). Gangs of Bremen: Mobile Games. Vortrag Mobile Gaming Workshop 2012 ICEC Bremen
Mobile Gaming Experiences
Grüter, B., Mügge, H., Oppermann, L. & M. Billinghurst (2012) Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real Proc.11th International Conference on Entertainment Computing (ICEC 2012) Sept. 26-29, 2012 Bremen, Germany. Lecture Notes in Computer Science Volume 7522, 2012, pp 549-552
Grüter, B. (2012). Mobile Games. Wherecamp Berlin, 
Beuth Hochschule Berlin, 22. Juni 2012. http://www.informatik.hs-bremen.de/gob/index.php?page=publications
Grüter. B. (2012). Mobile Game Lab: Playing, Developing, Researching Mobile Games. Vortrag Symposium fab*education Bremen, 
Uni Bremen, 15. bis 17. Juni 2012, 
Barbara Grüter, Hochschule Bremen. http://www.fabeducation.net/de/medien/vortraege-sonntag.html
Grüter, B. (2012). Mobile Gaming – Gangs of Bremen. Vortrag im Rahmen der Lehrveranstaltung Mobile Game von Andreas Kramer Studiengang Soziale Arbeit, Fakultät Gesellschaftswissenschaften, Hochschule Bremen 25. Mai 2012
Grüter, B. (2011). Interaktion in Mobilen Spielwelten. In Schelhowe, H. et al. (Hrsg.) Der be-greifbare Raum des Digitalen Mediums. Transcript Verlag Bielefeld, S. 323-346
Grüter, B. (2011). What a difference a play makes. – On players, machines, and emotions. In Brinken, J. v., Konietzny, H. & M. Meadows (Eds.) Emotional Gaming. Reihe Intervisionen Band 10, Epodium Verlag München
Hajinejad, N., Sheptykin, I., Grüter, B., Worpenberg, A., Lochwitz, A., Oswald, D. & H.-R. Vatterrott (2011). Casual mobile game play – On integrated practices of mobile game research, design and play. Think, Design, Play. Proceedings of the DiGRA 2011, Fifth International Conference of the Digital Games Research Association, , September 14th – 17th, 2011, Utrecht School of the Arts, Utrecht, Netherlands
Grüter, B., Oks, M. & A. Lochwitz (2010). System and context – on a discernable source of emergent game play and the process-oriented method ICEC 2010: 9th International Conference on Entertainment Computing in COEX Seoul Korea, Sep 8-11, 2010 [PDF, 381kb]
Grüter, B., McCall, R., Braun, A.-K. & L. Baillie (2010). Editorial of the Special Issue of Personal and Ubiquitous Computing on Methodological issues in studying player experiences of location aware games. (upcoming)