Mobile Gaming Experiences

Grüter, B. (2007). Mobile Gaming and the challenge of complex technology. In Brodersen, C. Bødker, S. & C. N. Klokmose (Eds.). Multiple and Ubiquitous Interaction – book of abstracts. DAIMI PB-581, University of Aarhus, pp. 29-32

Grüter, B. (2006). Gangs of Bremen: Research and Education. Vortrag auf dem Symposium Lernen des internationalen hochschulübergreifenden Studienprogramms Digitale Medien veranstaltet von der Hochschule Bremerhaven, 6. November 2006

Grüter, B., Gröning, S., Milszus, W., Oks, M. & O. Schneider (2006). Mobile Gaming Experience – Working on an Empirical Prototype. Workshop User Experience – Towards a unified view . Paper presented at NordiCHI 200&: The Fourth Conference on Human-Computer Interaction. October 14-18th, 2006, Oslo, Norway.

Oks, M., Gröning, S. und B. Grüter (2006) On the Streets- Erfahrungen mit einem mobilen Spiel. UMME Symposium, Urban Media – Mobile Experience at the University of Applied Sciences Augsburg, 16.November 2006

Grüter, B. (2006). Mobile Gaming Experience – Theory and Method of Experience Design. Positionspaper presented at the International Conference for Human-Computer Interaction CHI 2006 Interact. Inform. Inspire. Workshop Theory and Method of Experience Design.  in Montreal Canada from April 22-27, 2006

Grüter, B., Gröning, S., Milszus, W., Oks, M. & O. Schneider (2006). Mobile Gaming Experience – Working on an Empirical Prototype. Workshop User Experience – Towards a unified view . NordiCHI 200&: The Fourth Conference on Human-Computer Interaction. October 14-18th, 2006, Oslo, Norway. Workshop Proceedings

Grüter, B. (2006). Mobile Gaming Experience – Theory and Method of Experience Design. Positions paper presented at the International Conference for Human-Computer Interaction CHI 2006 Interact. Inform. Inspire. Workshop Theory and Method of Experience Design.  in Montreal Canada from April 22-27, 2006

Grüter, B. (2006). Spielen – Gestalten -. Spiele gestalten. Vortrag auf dem Symposium Gestaltung des internationalen hochschulübergreifenden Studienprogramms Digitale Medien veranstaltet von der Hochschule für Künste, 17. Februar 2006

Grüter, B. (2005) Experience – defining, understanding, designing. Positionpaper International Conference Digital Experience, Design, Aesthetics, Practice, DAC 2005). Workshop: The Theory and Practice of Experience Design, Copenhagen, November 30th 2005

Grüter, B. & A. Mielke (2005) Mobile Gaming – Experience Design. Paper presented at The 3rd international conference on pervasive computing – Workshop: user experience design for pervasive computing, Munich, May 11th 2005, http://www.fluidum.org/events/experience05/